Position, Rotation and Appearance
/npc moveto places an NPC at the administrator's current location. /npc teleport accepts exact x, y and z plus optional yaw and pitch, allowing the NPC to face a precise direction. /npc goto moves the administrator to the saved NPC position and is useful when maintaining distant NPCs.
/npc scale supports values from 0.1 through 16 in the current language contract. /npc lock toggles automatic tracking of the nearest player, overriding the static feel of the saved rotation while active. /npc name controls whether the entity name is shown. Use /npc select when two NPCs have visually similar names or overlap.