Documentação

Stealing

Atualizado em 24/09/2026

Players can invade an unlocked enemy base and carry a Brainrot away. The stealing manager tracks the carried creature and the base slot reservation. A carrier receives configurable slowness and can glow so defenders can identify the theft. Carried Brainrots drop or are released according to death/quit handling rather than silently duplicating.

Defaults include steal.carried-slowness-level 3, steal.slowness-level 2 and glow enabled. Locked bases and repulsion barriers are the main defense. If stealing seems impossible, check the target base lock. If duplication is suspected, retain logs and player data and avoid manually spawning replacements until support can inspect the state transition.